greatestnsa.blogg.se

Euclid live2d requeriment
Euclid live2d requeriment




euclid live2d requeriment
  1. #Euclid live2d requeriment windows 10#
  2. #Euclid live2d requeriment code#
  3. #Euclid live2d requeriment free#

Naturally, brutes tend to be rough.) I’m also thinking huge cumshot too, since he’s big? But that just sounds like a lot of work. (Depends on how rough you want this sprite to be. She can cry out with every thrust, and the screen could shake with each collision with the ground. It pins Vena (that’s her name right? I miss plot details sometimes.) to the ground and commences to do the do slamming her into the ground with each thrust. I’m sure people would wanna see it if it’s there. If you really want, his massive ding dong will be hanging however deep in the water you want. Given that you can’t run past it like others, maybe you’ll consider the high roof with option to fly over it.

euclid live2d requeriment

It moves as if it’s moving through thigh-high water. It is stuck to the ground (so the option to fly over it is there perhaps, unless you don’t want that, then it would spawn in a room with a low ceiling.) By stuck to the ground, I mean it rises from the ground when it spawns, and it’s sunk into the floor halfway up to the thighs.

euclid live2d requeriment

Maybe with chains holding it there and hanging from the body. It may have a slight limp, and has a sack over its head. Bones exposed in certain parts of the body, particularly the ribs and humerus.

#Euclid live2d requeriment free#

All the free hits given to it caused how wide open attacks would be will be balanced out by the amount of hits it would take to kill. It’ll be slow enough to have reaction time and be predictable enough to kill as fast as anything else. You know, stereotypical big luggish kinda thing. Take a little more to kill, but really slow. I’m gonna think of something amazing while typing this.

#Euclid live2d requeriment windows 10#

If anyone out there has windows 10, are you able to run the previous demo version 0.1.1? I don’t have windows 10 so I can’t test it myself, it would be really helpful, thanks.

#Euclid live2d requeriment code#

Mesh deformation for example, which is largely what people want as thats what Live2D etc are basically all about (though they present it as amazing new tech never done before, its been done since the PS2).So yeah there’s that thing the steals your glove, it took a bit of work since I forgot most about enemy behavior and had to relearn some stuff, it works well enough, but there are things that need to be accounted for that I didn’t realize before like moving forward without the glove could block you off if you need it, like for jumping or when you find a defeat-all-enemies-to-continue kind of block which you can’t do without the glove, so this enemy needs to be in controlled locations instead of the random approach I wanted to use, places where you can freely backtrack (or advance) to search for it without the fear of getting blocked, will have to work a bit more on it, so there’s that….Īside from that, had some problems and still have, got stuck for a while because of a pretty nasty glitch that ended up being pretty simple, turns out using exit inside a script doesn’t affect whatever code is happening outside that script, it makes sense, I guess, but I didn’t know that and assumed everything inside a script affects the entirety of the instance calling it… as, you know, everything else usually does… took me about 4 days to pinpoint the exact cause of the problem, fun times, also got super sick for a week, as it is an honorable tradition for that to happen that time of the year, and of course family reunions and stuff.Īlso, I’m having an asset compiler error when I try to preview texture pages, if anyone knows anything about that, it would be really helpful, it used to work normally and now it just doesn’t… so, no idea.Įdit: Something about compatibility just came to my attention, I really didn’t think about this before. Thats where I found that info, just the Spine forums.īut honestly it might be a better idea to simply hack something together from scratch since eitherway this implementation is old as hell now, most of the really useful and awesome stuff in Spine came in the last few months of last year and the start of this year. It appears to be open source, its mentioned on a number of Python websites listed as simply No Declared Licenses he hasn't updated i tin 2 years though, and the features most useful for Renpy were added in that time (largely Renpy would benefit from the mesh side of things and not only the bone + image stuff) If not - the spine format is not terribly complicated.Had a good look about. PyTom wrote:If you could contact the second one, that would be great.






Euclid live2d requeriment